Whatever version I downloaded is extremely unfinished (the viewport was all in pink, with Unreal debug errors showing that the lighting was unbuilt; looked nothing like the screenshots).
Gameplay lacking instruction, necessary controls unexplained on the HUD, UI elements remaining on the screen even though they're no longer applicable, character model left in T-pose when it should've been attacking the enemy, character model hugging the air when it should've been on the enemy model, no music, no sounds on certain interactions (silent when bullets are supposed to be firing), and so forth. Main menu was very strangely off-place and unfunctional as well.
Very much understand and am sympathetic with the indie struggle of developing a game at the same time as trying to sustain a living, and hoping to marry the two. But rushing out an unfinished product (and putting a price tag on it to boot) is a surefire way of losing a following rather than gaining one. Hope there are lessons learned here.
Thanks for the response! The game is very early on and we are trying to gather funds for the game, I understand your concern and will have the game set for free until we have a more stable release. The reason for the price was because we need help funding the project further, but I understand your concern as well.
Also want to let you know all those bugs will be fixed in the next update, which will take a bit as I'm handling school and I'm currently the only dev/programmer on the project!
Good to hear, and I commend you on your positive attitude and persistence. But please also consider scaling the game smaller, especially if this is your first development. Unreal is a beast of an engine, and making a short, fun game is far more valuable (and likely to succeed / make money, if that's your goal) than making a large, tedious one. Baby steps will eventually lead to sprints.
That's fair and thanks! I might scale the game down a bit tbh, as in just polish what is already in the game, I am fairly curious to see what you would cut though!
I'll be honest...this seemed like an interesting title until deckbuilding was mentioned. This seems like a totally unncessary feature of a game that hardly suits the base genre you started with - just tacked on so it matches what's trendy now, which is "deckbuilding" and "roguelite". I wish people would have more confidence in their own creations to drop some of the gimmicks.
Why not allow the players to gain those special powers through gameplay, to level up over time instead of throwing cards at everything?
Hey man thanks for checking out the game! The game is not rouge lite , and the deckbuilder elements are light, as in the tie into the story, there is no rng as you collect them throughout the level, in future update they will have custom ammo and special support chips will allow for even more customization!
So right now because the game is early it seems like a gimmick, but when I add things like stashing , using multiple chips at once, support chips as sound dampeners or decrease/increase ammo , hack stuff and more!
Another feature is that the game has limited save amounts, you collect the save chips throughout the level and use them when you see fit!
Also, yes I can make the chips into an inventory but this ties into the story as your a card throwing vigilante (think hisoka from hxh but more stealth)
Hi there - thanks for replying. I guess these types of games aren't that appealing to me - deckbuilding, roguelite (I know that genre is not in the game) - stuff like that. It just feels like everyone is doing this...it slows down the action and needlessly complicates the game, having to focus on these cards, chips and crafting.
Games like this don't feel much like games to me.
In any case, it's not as if my statements will change your desire to build your game however you want. It's just my opinion. Deckbuilders - like rouguelikes and likes are regarded as easier to build for smaller developers with maximum replayability. As a result you see them everywhere.
that's fair if you dont like card games, I would say the best thing I could offer is for you to play the game and let me know if you think it has a deckbuilder feel to it? if so maybe I can remove some of the elements and make it tuned in to how you like it? Im open to any suggestions!
Also, I started this project without having a lot of deckbuilding in mind, I personally like card games like Pokémon TGC and yugioh, and to be fair I really enjoy deckbuilders, so I went on a journey to capture a similar but different feeling, so please consider this game a passion project as its not a cash grab or a game for the sake of becoming popular!
Hey thanks again for replying. Sure I'll give it a go (found it mentioned on Indie game Bundles. I'm an old head when it comes to games, but it's not like titles such as Castlevania SOTN or FF7 didn't have a lot to keep track of. My criti1que really shouldn't go directly towards your game, just what I happened to see in the gaming space where everyone seems to want to add cards or rouguelikes to extend the playtime and variety. But I get it for some. That seems to be what many younger people in this generation enjoy. Outside of that, I liked the visuals of the game you built and hope they continue to get refined. That and possibly the pace is quickened - at least based on what I saw in the trailer.
of course! sorry for not responding, I think were to far into development to change the games card elements. But i will make it more fast paced, and Ill try to make the card aspect as light as possible and possibly just an inventory with maybe having modification items!
For what the game is in its current state, I would say that it is not a great experience. The gameplay is rather simplistic and holds very little fun. Conceptually you have something interesting though. Should you manage to achieve what you aim for, this game could be good. But at a $60 price tag, my judgement is quite harsh as that is the price you wish to attach to it. You guys could make something wonderful, I appreciate your commitment and I want you to turn this into something good, but for the public, you really should consider what you make available.
Hey man, the game is actually 15 dollars and 50 percent off as of now so 7 dollars. As for the Quality, I am working on the bugs and features mainly as a solo developer, although for the art I do have some artists! Furthermore, the game will launch at 15 dollars and not 60, as that price was just a placeholder!
You should be careful with the prices then, at 15 the game is a lot more forgivable, i gave my review for a 60 dollar game but I would suggest you consider what you show to the audience more carefully in the future then.
I do hope you figure out the bugs in your game, ill be happy to try it again in the future once some more polish is added.
← Return to game
Comments
Log in with itch.io to leave a comment.
Is the download for this not available anymore?
Hey! The download will be available after I polish out the project and make it a much more professional, enjoyable and immersion experience!
Whatever version I downloaded is extremely unfinished (the viewport was all in pink, with Unreal debug errors showing that the lighting was unbuilt; looked nothing like the screenshots).
Gameplay lacking instruction, necessary controls unexplained on the HUD, UI elements remaining on the screen even though they're no longer applicable, character model left in T-pose when it should've been attacking the enemy, character model hugging the air when it should've been on the enemy model, no music, no sounds on certain interactions (silent when bullets are supposed to be firing), and so forth. Main menu was very strangely off-place and unfunctional as well.
Very much understand and am sympathetic with the indie struggle of developing a game at the same time as trying to sustain a living, and hoping to marry the two. But rushing out an unfinished product (and putting a price tag on it to boot) is a surefire way of losing a following rather than gaining one. Hope there are lessons learned here.
Thanks for the response! The game is very early on and we are trying to gather funds for the game, I understand your concern and will have the game set for free until we have a more stable release. The reason for the price was because we need help funding the project further, but I understand your concern as well.
Also want to let you know all those bugs will be fixed in the next update, which will take a bit as I'm handling school and I'm currently the only dev/programmer on the project!
Good to hear, and I commend you on your positive attitude and persistence. But please also consider scaling the game smaller, especially if this is your first development. Unreal is a beast of an engine, and making a short, fun game is far more valuable (and likely to succeed / make money, if that's your goal) than making a large, tedious one. Baby steps will eventually lead to sprints.
That's fair and thanks! I might scale the game down a bit tbh, as in just polish what is already in the game, I am fairly curious to see what you would cut though!
Add me on Discord: RTLeone
will do!
Show post...
Hi there - thanks for replying.
May I help in any way?
Hey, I'd like to translate this game to my language. Hit me up please.
for sure! how should I contact you?
I didn't see this earlier. Here: https://bsky.app/profile/lea-far.bsky.social or here: https://x.com/Mr4613138834019
I'll be honest...this seemed like an interesting title until deckbuilding was mentioned. This seems like a totally unncessary feature of a game that hardly suits the base genre you started with - just tacked on so it matches what's trendy now, which is "deckbuilding" and "roguelite". I wish people would have more confidence in their own creations to drop some of the gimmicks.
Why not allow the players to gain those special powers through gameplay, to level up over time instead of throwing cards at everything?
Hey man thanks for checking out the game! The game is not rouge lite , and the deckbuilder elements are light, as in the tie into the story, there is no rng as you collect them throughout the level, in future update they will have custom ammo and special support chips will allow for even more customization!
So right now because the game is early it seems like a gimmick, but when I add things like stashing , using multiple chips at once, support chips as sound dampeners or decrease/increase ammo , hack stuff and more!
Another feature is that the game has limited save amounts, you collect the save chips throughout the level and use them when you see fit!
Also, yes I can make the chips into an inventory but this ties into the story as your a card throwing vigilante (think hisoka from hxh but more stealth)
Hi there - thanks for replying. I guess these types of games aren't that appealing to me - deckbuilding, roguelite (I know that genre is not in the game) - stuff like that. It just feels like everyone is doing this...it slows down the action and needlessly complicates the game, having to focus on these cards, chips and crafting.
Games like this don't feel much like games to me.
In any case, it's not as if my statements will change your desire to build your game however you want. It's just my opinion. Deckbuilders - like rouguelikes and likes are regarded as easier to build for smaller developers with maximum replayability. As a result you see them everywhere.
that's fair if you dont like card games, I would say the best thing I could offer is for you to play the game and let me know if you think it has a deckbuilder feel to it? if so maybe I can remove some of the elements and make it tuned in to how you like it? Im open to any suggestions!
Also, I started this project without having a lot of deckbuilding in mind, I personally like card games like Pokémon TGC and yugioh, and to be fair I really enjoy deckbuilders, so I went on a journey to capture a similar but different feeling, so please consider this game a passion project as its not a cash grab or a game for the sake of becoming popular!
Hey thanks again for replying. Sure I'll give it a go (found it mentioned on Indie game Bundles. I'm an old head when it comes to games, but it's not like titles such as Castlevania SOTN or FF7 didn't have a lot to keep track of. My criti1que really shouldn't go directly towards your game, just what I happened to see in the gaming space where everyone seems to want to add cards or rouguelikes to extend the playtime and variety. But I get it for some. That seems to be what many younger people in this generation enjoy. Outside of that, I liked the visuals of the game you built and hope they continue to get refined. That and possibly the pace is quickened - at least based on what I saw in the trailer.
of course! sorry for not responding, I think were to far into development to change the games card elements. But i will make it more fast paced, and Ill try to make the card aspect as light as possible and possibly just an inventory with maybe having modification items!
For what the game is in its current state, I would say that it is not a great experience. The gameplay is rather simplistic and holds very little fun. Conceptually you have something interesting though. Should you manage to achieve what you aim for, this game could be good. But at a $60 price tag, my judgement is quite harsh as that is the price you wish to attach to it. You guys could make something wonderful, I appreciate your commitment and I want you to turn this into something good, but for the public, you really should consider what you make available.
Hey man, the game is actually 15 dollars and 50 percent off as of now so 7 dollars. As for the Quality, I am working on the bugs and features mainly as a solo developer, although for the art I do have some artists! Furthermore, the game will launch at 15 dollars and not 60, as that price was just a placeholder!
You should be careful with the prices then, at 15 the game is a lot more forgivable, i gave my review for a 60 dollar game but I would suggest you consider what you show to the audience more carefully in the future then.
I do hope you figure out the bugs in your game, ill be happy to try it again in the future once some more polish is added.
That's fair, I fixed half the bugs and the beginning Environments are almost done!
Also I set the game to pay what you want abd it will be 15 dollars upon release!
Looks pretty interesting.
thanks!
may I ask were you found out about the project? and what made you want to engage? that would help us a lot!
Maybe he came from Reddit . There's a few subs on there like r/GameDeals
r/FreeGameFindings (Itch.io megathread)
A lot free game offers get posted there or Itch has a feed with discounted or free offers that are easy to spot if you're interested.
Got it! Ill try offering it in different reddits too!